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AI Insights · Timothy · September 2022

Top 5 Cooking Games on Android in South America: Q3 2022 Performance

Explore the performance metrics of the top 5 cooking games on Android in South America during Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Cooking Games on Android in South America: Q3 2022 Performance

During the third quarter of 2022, the top 5 cooking games on the Android platform in South America showed varied performance trends. Here’s a detailed look at each app's performance based on data from Sensor Tower.

Fill The Fridge by Rollic Games saw a fluctuating trend in weekly revenue, starting at around $146 at the end of June and experiencing a dip to $45 in early August before climbing back up to $124 in mid-September. Weekly downloads for the app started strong at approximately 481K in late June but gradually declined to about 110K by the end of September. The weekly active users followed a similar pattern, decreasing from 1.27M at the end of June to 475K by the end of September.

Coffee Stack, also from Rollic Games, had minimal revenue throughout the quarter, peaking at $25 in early September. The app's weekly downloads saw substantial growth, starting at around 8K in late June and reaching a peak of 374K by mid-September. Active users increased significantly, from roughly 49K at the end of June to around 675K by the end of September.

Lunch Box Ready from CrazyLabs LTD displayed a sharp rise in weekly downloads, starting at a mere 320 in late June and skyrocketing to 411K by the end of August before stabilizing around 301K by the end of September. The weekly active users also followed an upward trajectory, from about 2K in early August to approximately 728K by the end of September.

Sandwich Runner by 株式会社ドワンゴ showed no revenue during this period. However, its weekly downloads saw a peak of approximately 235K in late July before gradually declining to around 80K by the end of September. The active user base initially increased, peaking at around 1.25M in late July, but then saw a slight decline to about 1.06M by the end of September.

Cooking Madness: A Chef's Game from ZenLife Games Ltd demonstrated a consistent revenue stream, averaging around $9K to $11K throughout the quarter. Weekly downloads for the game remained relatively stable, fluctuating between 102K and 192K. The active users saw minor fluctuations, maintaining an average of around 1.1M to 1.2M throughout the quarter.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022